NOTAS DETALHADAS SOBRE 33 IMMORTALS GAMEPLAY

Notas detalhadas sobre 33 Immortals Gameplay

Notas detalhadas sobre 33 Immortals Gameplay

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Nous avons cependant eu suffisamment de matière pour nous faire une idée de la boucle d’exploration qui nous attend dans 33 Immortals. Schématiquement, nous rejoignons donc un lobby por 33 joueurs, qui se trouvent dissé especialmenteminé especialmentes dans une Bastante carte. Celle-ci comporte por nombreux objectifs secondaires pour amasser des ressources permettant do se soigner ou d’acheter divers objets, augmenter nos statistiques ou ouvrir des coffres.

And then there are Shards, found inside the chests of Torture Chambers, used to spend on weapon upgrades and more when you’re in the Dark Woods (I’ll touch on this in a moment).

With dozens of enemies and allies on-screen at any given time, this alone is a notable achievement by developer Thunder Lotus.

gives the focus to something unique in this genre, a massive cooperative experience. As you may have already guessed by the game’s title, each run through a level in this roguelike involves at most, 33 individuals.

The game begins with a 33-player map, Inferno, which is an arid wasteland of roaming demons, 12 Torture Chambers and one big ascension battle to complete. The minions running around Inferno are easy enough to dispatch for practice and Em excesso bones (the game’s currency), or you can run right by them without punishment. Torture Chambers are miniboss rooms designed for six players to tackle at once, but you can enter them with fewer than six, even alone. However, you’re unlikely to get far solo. The minibosses are hulking skeletons and big, flopping demon worms with plenty of health, and they always have hordes of minions as backup.

’ art style really shines: Lucifer is a big blue beast who feels ripped straight out of He-Man and the Masters of the Universe

I had good luck defeating Torture Chambers with just three or four fighters Completa, but six was always welcome, hence my eventual shepherding. I also ended up prioritizing keys when shopping at the Bone Shrines scattered around Inferno because, dang it, I love unlocking chests.

That Dark Woods safe haven I mentioned is where weapons are chosen, perks are wished for, and upgrades are purchased using loot from previous runs. At the early access launch, the title has four weapons to choose from: sword, bow, daggers, and staff, each offering a different play styles, movesets, and powers. After trying out the sword’s heavy slashes and blocks, the staff’s AOE blasts, and the dagger’s unrelenting aggressiveness, the bow was what I clicked with.

I thought my experience with ARPGs would be enough to push back against this enemy horde alone – I was wrong. It’s once I found other Rebel Souls (fellow players) to tag along with when my journey through Hell became a bit more manageable.

Finishing 12 of these dungeons filled with waves of enemies is how the final fight against Hell’s mobs begins, all to prove the surviving souls’ worth facing Lucifer.

Attempting to solo almost any activity can get boring quickly. I found that even the smallest enemies can be massive bullet sponges until you build up your character with hours of upgrades. Even as a late-stage herculean character, having some backup 33 Immortals Gameplay can upgrade the amount of damage you deal exponentially. This is thanks to the title’s use of critical hits, which only begin racking up when another player is also hitting the same target.

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That’s all I could gather about the lore before taking my repeated trips to Hell for all that loot and boss-slaying goodness. I suspect many players will be going the same route at launch too, as listening to NPCs and reading pages of lore are probably not what most action game fans want to do when they boot up a hardcore multiplayer experience.

I was given the chance to take a crack at the game a week prior to the early access launch, giving me around six hours with the game split across multiple play sessions.

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